Monument ShadowMUD

Monk

[03-07 21:05][Monk]Weezer: With about 12 mobs in the room it went off fairly well...not all the time either
[03-07 21:05][Monk]Icewolfz: yeah it will neve ron shot
[03-07 21:06][Monk]Icewolfz: its ment for low over time damage
[03-07 21:06][Monk]Icewolfz: if to high it gets op
[03-07 21:06][Monk]Icewolfz: even more if you have weapons with strikes
[03-07 21:06][Monk]Icewolfz: so its afine balance
[03-07 21:06][Monk]Icewolfz: asidi it may need some adjustments
[03-07 21:08][Monk]Weezer: Does it dodge specials (Physical?)
[03-07 21:08][Monk]Weezer: Looks like it
[03-07 21:08][Monk]Icewolfz: its basically anticiate
[03-07 21:09][Monk]Icewolfz: with an extra check to see if you hit back
[03-07 21:09][Monk]Icewolfz: baislcy ti does a standrad doge check
[03-07 21:09][Monk]Weezer: Works well so far.
[03-07 21:09][Monk]Icewolfz: and then if you 'dodge' it does a hit test
[03-07 21:09][Monk]Icewolfz: if you pass you do damg
[03-07 21:09][Monk]Icewolfz: if you fail it does another dodge check
[03-07 21:09][Monk]Weezer: I also don't feel like it goes off 'too much'
[03-07 21:09][Monk]Icewolfz: as if you 'fail' you could have moved back in the way to get hit
[03-07 21:09][Monk]Icewolfz: every hit should get one
[03-07 21:09][Monk]Icewolfz: well every physical hit
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ShadowMUD
02:51, Vaigday, Ketralki 20, 212 AD.

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