[03-07 21:05] | [Monk] | Weezer: With about 12 mobs in the room it went off fairly well...not all the time either |
[03-07 21:05] | [Monk] | Icewolfz: yeah it will neve ron shot |
[03-07 21:06] | [Monk] | Icewolfz: its ment for low over time damage |
[03-07 21:06] | [Monk] | Icewolfz: if to high it gets op |
[03-07 21:06] | [Monk] | Icewolfz: even more if you have weapons with strikes |
[03-07 21:06] | [Monk] | Icewolfz: so its afine balance |
[03-07 21:06] | [Monk] | Icewolfz: asidi it may need some adjustments |
[03-07 21:08] | [Monk] | Weezer: Does it dodge specials (Physical?) |
[03-07 21:08] | [Monk] | Weezer: Looks like it |
[03-07 21:08] | [Monk] | Icewolfz: its basically anticiate |
[03-07 21:09] | [Monk] | Icewolfz: with an extra check to see if you hit back |
[03-07 21:09] | [Monk] | Icewolfz: baislcy ti does a standrad doge check |
[03-07 21:09] | [Monk] | Weezer: Works well so far. |
[03-07 21:09] | [Monk] | Icewolfz: and then if you 'dodge' it does a hit test |
[03-07 21:09] | [Monk] | Icewolfz: if you pass you do damg |
[03-07 21:09] | [Monk] | Icewolfz: if you fail it does another dodge check |
[03-07 21:09] | [Monk] | Weezer: I also don't feel like it goes off 'too much' |
[03-07 21:09] | [Monk] | Icewolfz: as if you 'fail' you could have moved back in the way to get hit |
[03-07 21:09] | [Monk] | Icewolfz: every hit should get one |
[03-07 21:09] | [Monk] | Icewolfz: well every physical hit |
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