Monument ShadowMUD

Monk

[03-07 20:59][Monk]Icewolfz: overall i figue damage/cost are going ot be the 2 things tha tneed most adjustment
[03-07 20:59][Monk]Icewolfz: i use a % based on kcommand dmage system
[03-07 20:59][Monk]Icewolfz: so in toery damge should factor in weapons and other stuff
[03-07 20:59][Monk]Icewolfz: tis roughyl 6% rank i
[03-07 20:59][Monk]Icewolfz: on dev tha twas around 60hp for me wiht no weapon
[03-07 20:59][Monk]Icewolfz: weapon probably dpble that
[03-07 20:59][Monk]Icewolfz: so i may haveto lowe rthe # if to strong
[03-07 21:00][Monk]Icewolfz: backlash is broke
[03-07 21:00][Monk]Icewolfz: abate it ;)
[03-07 21:00][Monk]Weezer: I did
[03-07 21:00][Monk]Icewolfz: i forgot to update a core file as well
[03-07 21:00][Monk]Weezer: ok
[03-07 21:01][Monk]Icewolfz: ok should work now
[03-07 21:01][Monk]Icewolfz: forgot i added a new function to combat core to test damage type
[03-07 21:01][Monk]Weezer: You do not have enough sp to cause a backlash!
[03-07 21:01][Monk]Icewolfz: for physica;l vs non physical for future stuff
[03-07 21:01][Monk]Icewolfz: lookin now
[03-07 21:02][Monk]Weezer: Ok 2 things right off the bat, the sp thing and going off on my melee successful hits
[03-07 21:02][Monk]Icewolfz: abate
[03-07 21:02][Monk]Weezer: ok
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ShadowMUD
13:23, Lockday, Aenterki 2, 212 AD.

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