Monument ShadowMUD

Monk

[12-24 14:41][Monk]Icewolfz: or ehten likyl i probaly use some combo of ac
[12-24 14:41][Monk]Icewolfz: main issue with it is the stacking
[12-24 14:41][Monk]Icewolfz: as you can stack 3 layers of armos to get a higher result
[12-24 14:41][Monk]Icewolfz: so i have to do sotehing on that as well or it could op
[12-24 14:42][Monk]Morhe: next: Street enforcer/ thug street fighters
[12-24 14:42][Monk]Icewolfz: i may haveto take total ac / peices of armor = final mod
[12-24 14:42][Monk]Icewolfz: plus i have ot think about buffers and ironskin as well
[12-24 14:42][Monk]Weezer: is there a way to lower stats for the enemy based on abilities?
[12-24 14:43][Monk]Icewolfz: granted they are not facotred in raw ac thats i na difernt spot of code
[12-24 14:43][Monk]Icewolfz: there may be some abiies that do it i know i had notes ot lok into it
[12-24 14:43][Monk]Morhe punks mistfits. street fighters Fight cuz it's what drives them throughout their lifes
[12-24 14:43][Monk]Icewolfz: not sure if i ver coded nay of them
[12-24 14:43][Monk]Weezer: we could hyperextend a join, axe kick the shoulder an lower str/dex...and wrist lamp (which i think is in placev)
[12-24 14:43][Monk]Icewolfz: i kno wi had some of the ideas for bards
[12-24 14:43][Monk]Icewolfz: to try and make bards differnt
[12-24 14:43][Monk]Icewolfz: well that probably be more a gimp
[12-24 14:43][Monk]Icewolfz: we havea gimp system
[12-24 14:44][Monk]Icewolfz: that effects combat already
[12-24 14:44][Monk]Icewolfz: pretty much cna make any gimp up and giv eit weighted vlaue and it effects hit/miss systems
[12-24 14:44][Monk]Icewolfz: and a few other places
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13:07, Darkday, Roki 9, 208 AD.

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