Monument ShadowMUD


[10-10 20:17][Monk]Rasputin: especially pariah I'm thinking
[10-10 20:17][Monk]Icewolfz: i dont know how long it worked precrash no notes onthat anywhere
[10-10 20:17][Monk]Icewolfz: the onyl notes i had it was prevented death fo ra period of time
[10-10 20:18][Monk]Icewolfz: asaid i range of time is the hard part as dont want it to high to be abused / overpowred but not ot low it sucks
[10-10 20:18][Monk]Icewolfz: 7 mins is probaly to long
[10-10 20:18][Monk]Rasputin: i'd start with -its not OP because its an wis+int thing, I'm almost inclined to suggest it be a mage spell and not a monk command.
[10-10 20:18][Monk]Icewolfz: the idea is to get probaly 1 or 2 fights in not a whole repop period
[10-10 20:19][Monk]Icewolfz: well monk is the whole mind ove matter thing
[10-10 20:19][Monk]Rasputin: but would be really fun to use in arena :)
[10-10 20:19][Monk]Rasputin: poor kill
[10-10 20:19][Monk]Icewolfz: plus i can lwyas make mag or cleric verison some other time
[10-10 20:19][Monk]Icewolfz: this is one of hte last few precrash commands that havnt been remade
[10-10 20:19][Monk]Icewolfz: i fixed most of hte core issues with the combat update bug as well so i figure di try and get it coded
[10-10 20:19][Monk]Icewolfz: so far it works but aisid i need ot tweka messages and play with length of time
[10-10 20:20][Monk]Icewolfz: dont want it ot long so poeple just turn it on kill and hten down a crap load of healing potions
[10-10 20:20][Monk]Icewolfz: idea is to turn it on and take on the fight that may kill you
[10-10 20:20][Monk]Icewolfz: eg that one monster that kills you it would buy you enough tie ot 'win' then heal up
[10-10 20:21][Monk]Icewolfz: if i make it last to long i would have to figure out some other con besides just cost
[10-10 20:21][Monk]Rasputin: I bet aim is broken
[10-10 20:21][Monk]Icewolfz: anyting over 4 mins probably means a 400 to 600 mp cost if not more
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18:24, Vaigday, Kortki 10, 171 AD.

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