Monument ShadowMUD


[08-09 00:28][Monk]Khord: 1st round is hitting now yes
[08-09 00:28][Monk]Khord: now I need some misses
[08-09 00:28][Monk]Icewolfz: lol
[08-09 00:28][Monk]Icewolfz: may need a larger target
[08-09 00:28][Monk]Khord: yeah
[08-09 00:28][Monk]Icewolfz: size is factored into account
[08-09 00:28][Monk]Icewolfz: so phyically larger monsters are harder to dg
[08-09 00:29][Monk]Icewolfz: a mammoth or a muskox may work good
[08-09 00:30][Monk]Icewolfz: may have to recode strikes ofr deathgrip
[08-09 00:41][Monk]Icewolfz: ok 2 less bugs in deathgrip
[08-09 00:44][Monk]Icewolfz: i think i found th core issue
[08-09 00:45][Monk]Icewolfz: when acommadn fail it still retusn that yes something happeend
[08-09 00:45][Monk]Icewolfz: and death group continues on
[08-09 00:45][Monk]Icewolfz: eg its doing if(!do start) return; do periods
[08-09 00:46][Monk]Icewolfz: cause is failure is still a valid start so it does not 'stop'
[08-09 00:47][Monk]Icewolfz: granted it sitll may have some bugs
[08-09 00:50][Monk]Icewolfz: yeah i still think a minor issue in it
[08-09 00:54][Monk]Icewolfz: ok i think this fixe sit properly now
[08-09 00:54][Monk]Icewolfz: i make it change the type of delay it uses
[08-09 00:55][Monk]Icewolfz: hmm ok maybe that wont fix it
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16:46, Vaigday, Kortki 10, 171 AD.

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