Monument ShadowMUD

Monk

[12-12 13:08][Monk]Icewolfz: at legned monk
[12-12 13:08][Monk]Toblakai: yeah, so its low
[12-12 13:08][Monk]Icewolfz: hmm myabe 2
[12-12 13:08][Monk]Icewolfz: am trying ot call raw into the syste mto get the exact #s players ma yget now
[12-12 13:09][Monk]Icewolfz: may have to just d oa set period due to rank l having such a small window of skills
[12-12 13:09][Monk]Icewolfz: or maybe adjust the skill window
[12-12 13:10][Monk]Icewolfz: i wil lse eif icna tweak the skill ranges of rperiods
[12-12 13:10][Monk]Icewolfz: maybe lower the max amt but keep it in for those that like to skip skills
[12-12 13:10][Monk]Icewolfz: grantd i you learn dg your nera max anywyas
[12-12 13:11][Monk]Icewolfz: trying to think of a good fix while also giving some still range for npcs
[12-12 13:13][Monk]Icewolfz: see how it does now
[12-12 13:13][Monk]Icewolfz: i twied the round #s
[12-12 13:13][Monk]Icewolfz: i adjusted hte caps some
[12-12 13:13][Monk]Icewolfz: i also removed the max cap on the first hit
[12-12 13:13][Monk]Icewolfz: so in thery the inital dg hit doe full %
[12-12 13:13][Monk]Icewolfz: while all following ones will be cpaed ath e nw max #
[12-12 13:14][Monk]Icewolfz: i think i set the fist hit at 1% hp with a min #
[12-12 13:14][Monk]Icewolfz: and all extra hits at a lower % with a max cap to prevent ot much op
[12-12 13:14][Monk]Icewolfz: might be a good balance i think
[12-12 13:14][Monk]Icewolfz: i also adjusted he # ranges so it hsould last longer now
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ShadowMUD
08:39, Darkday, Ketralki 19, 212 AD.

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