| [10-11 00:13] | [Newbie] | Icewolfz: marksmen are the harder class to play as you are limited by your ammo compared to other classes | 
| [10-11 00:13] | [Newbie] | Icewolfz: but in general fighters are the easiest class to play | 
| [10-11 00:13] | [Newbie] | Hasao: dang | 
| [10-11 00:14] | [Newbie] | Icewolfz: and you have to rememeber to pick up all your arrows after combat as well | 
| [10-11 00:14] | [Newbie] | Hasao: i mean yea lol | 
| [10-11 00:14] | [Newbie] | Icewolfz: that is prett yeas get all arrows and put in quiver | 
| [10-11 00:14] | [Newbie] | Hasao: dang | 
| [10-11 00:14] | [Newbie] | Icewolfz: and one can create an alias to shirk that to 2 letters | 
| [10-11 00:15] | [Newbie] | Hasao: oo multi alias | 
| [10-11 00:15] | [Newbie] | Icewolfz: well aliases only allow 1 command | 
| [10-11 00:15] | [Newbie] | Icewolfz: there is a basic variable system | 
| [10-11 00:15] | [Newbie] | Icewolfz: more complex aliases are client side | 
| [10-11 00:16] | [Newbie] | Icewolfz: but the get commands allows an optional and put in [container] as a single command | 
| [10-11 00:16] | [Newbie] | Hasao: client side alias kinda have a lag for like a sec | 
| [10-11 00:16] | [Newbie] | Icewolfz: yeah a minor delay depending on client, but have to limit server side or it could crash the mud if someone gets to fancy | 
| [10-11 00:16] | [Newbie] | Hasao: i like mud alias | 
| [10-11 00:16] | [Newbie] | Hasao: faster | 
| [10-11 00:17] | [Newbie] | Icewolfz: so mud aliases are 1 command and some basic $ variable support | 
| [10-11 00:17] | [Newbie] | Icewolfz: to prevent to much cpu or causing the mud to go to a crawl if someone tries to go fancy | 
| [10-11 00:17] | [Newbie] | Icewolfz: as the mud server is single threaded | 
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