Monument ShadowMUD

Newbie

[11-23 12:03][Newbie]Icewolfz: we use a general pt system that you get to spend every level to adjust stat caps
[11-23 12:03][Newbie]Icewolfz: the cost are based on class /race picks
[11-23 12:04][Newbie]Icewolfz: eg ogres get cheaper strength
[11-23 12:04][Newbie]Icewolfz: as do fighters
[11-23 12:04][Newbie]Icewolfz: the good/poor stats in the help file are the indications for that somewhat
[11-23 12:07][Newbie]Icewolfz: plus some like picking odd ball class/race combos just to see
[11-23 12:14][Newbie]Kasynn: Ranger is strength first. how high should it be? max dex is 21 but str is only 13
[11-23 12:15][Newbie]Icewolfz: depends on your class
[11-23 12:15][Newbie]Icewolfz: strength is more important to a fighter but less for other, but it also effects how much you can carry
[11-23 12:15][Newbie]Icewolfz: overall the final choice is up to you, many like to max strength for the extra power/carrying
[11-23 12:16][Newbie]Icewolfz: and there is some flex as i said to adjust other stats later but can be more costly in pt spread
[11-23 12:17][Newbie]Icewolfz: some could forexample go low str if the race/class has cheap str and raise it up later compared to the more costly to raise sstats
[11-23 12:17][Newbie]Icewolfz: help stats explains some of the stats system
[11-23 12:18][Newbie]Icewolfz: you can also always create play a little then if you dont like the #s remake
[11-23 12:18][Newbie]Icewolfz: i am rusty on all the data outside the basics, some other players have experimented and learned a lot more in depth then even i know
[11-23 12:18][Newbie]Icewolfz: granted i think they are all idle right now for lunch or other real life stuff
[11-23 12:19][Newbie]Icewolfz: there are also in game bonus items and magic
[11-23 12:19][Newbie]Icewolfz: that can boost stats and skills
[11-23 12:19][Newbie]Icewolfz: clerics for example have stat boosters from 1 to 5% based on their skills
[11-23 12:19][Newbie]Icewolfz: so there are ways to adjust stats after creation
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07:07, Lockday, Praxi 12, 214 AD.

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