Monument ShadowMUD

Newbie

[10-11 00:16][Newbie]Hasao: faster
[10-11 00:17][Newbie]Icewolfz: so mud aliases are 1 command and some basic $ variable support
[10-11 00:17][Newbie]Icewolfz: to prevent to much cpu or causing the mud to go to a crawl if someone tries to go fancy
[10-11 00:17][Newbie]Icewolfz: as the mud server is single threaded
[10-11 00:18][Newbie]Hasao: hmm should i try fighter
[10-11 00:18][Newbie]Icewolfz: if i remember there are 6 abilities for arrows
[10-11 00:18][Newbie]Hasao: nvm i should probably go to sleep lol
[10-11 00:18][Newbie]Icewolfz: plus you can mix with the core abilities
[10-11 00:19][Newbie]Icewolfz: i have alot of todos to add more abilities some day
[10-11 00:19][Newbie]Icewolfz: but time/sidetracked keep me from getting around to them all
[10-11 00:19][Newbie]Hasao: i like ranged stuff
[10-11 00:19][Newbie]Icewolfz: right now working on an update to monks to allow throws to work on larger monsters
[10-11 00:20][Newbie]Hasao: oo nice
[10-11 00:20][Newbie]Icewolfz: as alot of 4 legs or super larger monsters disallow sweeps and throws
[10-11 00:20][Newbie]Icewolfz: so i am working on a new system that accounts for the mass to determine success/fail instead of a flat out you can not do it
[10-11 00:20][Newbie]Hasao: well imma head out. lol
[10-11 00:20][Newbie]Hasao: thanks for all the help be back later on
[10-11 00:20][Newbie]Icewolfz: get a whole 15% chance to throw a dragon as a legend monk
[10-11 00:21][Newbie]Icewolfz: night
[10-11 00:21][Newbie]Hasao: night
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ShadowMUD
09:57, Lockday, Praxi 2, 220 AD.

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