Monument ShadowMUD

Newbie

[03-04 13:42][Newbie]Icewolfz: eg all attackable npcs have monster id
[03-04 13:42][Newbie]Icewolfz: all weapons have wepaon
[03-04 13:42][Newbie]Icewolfz: all armor has armor
[03-04 13:42][Newbie]Wolves: sorry so id would just be what i consider to be... a keyword?
[03-04 13:42][Newbie]Icewolfz: and most drinkable stuff has drink as an id and all food as food
[03-04 13:43][Newbie]Icewolfz: yeah most commands require an id
[03-04 13:43][Newbie]Icewolfz: when exploring general rule is look all nouns, search all nouns
[03-04 13:43][Newbie]Icewolfz: as you could find secrets or hints
[03-04 13:43][Newbie]Icewolfz: even nouns in side other noun looks could reveal stuff dependng on how detailed a creator goes
[03-04 13:44][Newbie]Icewolfz: granted some old areas are missing some looks nouns as they where created in a rush when the mud was first rebuilt after crash
[03-04 13:44][Newbie]Wolves: oh i call those nested extra descs
[03-04 13:44][Newbie]Icewolfz: as we had to rebuild the mud from just logs and memory
[03-04 13:44][Newbie]Wolves: thats wild
[03-04 13:44][Newbie]Icewolfz: so some looks where lost or we where in a rush and no one has gone bc kto fill in the minor stuff
[03-04 13:44][Newbie]Icewolfz: gratned any new area i try and ensyure all nouns are filled out now
[03-04 13:45][Newbie]Wolves: is there any way to see how much my hits are doing, during combat can i set it to show numbers instead of verbs?
[03-04 13:45][Newbie]Icewolfz: there are 2 types of hits
[03-04 13:45][Newbie]Icewolfz: 'idle/generic'
[03-04 13:45][Newbie]Icewolfz: which are determined ased on skills and other factors
[03-04 13:45][Newbie]Icewolfz: then you have abiltities
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ShadowMUD
17:01, Darkday, Kantki 9, 222 AD.

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