Monument ShadowMUD

Newbie

[10-10 22:58][Newbie]Icewolfz: last [line]
[10-10 22:58][Newbie]Icewolfz: it stores the last 20 messages
[10-10 22:58][Newbie]Icewolfz: last say for say
[10-10 22:58][Newbie]Icewolfz: help channels for more detailed help on lines
[10-10 22:59][Newbie]Icewolfz: you can also list [line] to see who sees the mesages
[10-10 22:59][Newbie]Hasao: i thought monk don't use any wewapons besides ther fist
[10-10 22:59][Newbie]Icewolfz: quickfaq command will list command commands grouped by categories as well as useful help topics
[10-10 23:00][Newbie]Icewolfz: i have tried to design monks to be flexible and many commands can optional use some weapon types
[10-10 23:00][Newbie]Icewolfz: to allow players to have more fun and not leave monks out of cool weapons
[10-10 23:00][Newbie]Icewolfz: but melee weapons are the most classic monk weapon like brass knuckles and such
[10-10 23:01][Newbie]Icewolfz: the help for each abilities list what optional weapons are supported
[10-10 23:01][Newbie]Icewolfz: and which types are ignored
[10-10 23:01][Newbie]Hasao: oo first time brassknuckles are in a mud
[10-10 23:01][Newbie]Hasao: for monks i mean
[10-10 23:01][Newbie]Icewolfz: i be leave you can get a free set of newbie knuckles from the store
[10-10 23:02][Newbie]Icewolfz: we have many types of 'knuckles'
[10-10 23:02][Newbie]Icewolfz: we have ninja claws too that are knuckles + weapons
[10-10 23:02][Newbie]Icewolfz: and also some generic melee stuff
[10-10 23:02][Newbie]Icewolfz: and as i said many monk abilities may allow other wepaons
[10-10 23:02][Newbie]Hasao: nice
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ShadowMUD
17:13, Shadowday, Praxi 1, 220 AD.

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