[05-19 16:01] | [Newbie] | Icewolfz: i have tried a few things to try and make humans stand out compared ot others |
[05-19 16:01] | [Newbie] | Icewolfz: i will experiment on the cap/bae stats on dev and see what i get |
[05-19 16:01] | [Newbie] | Auranna: I don't want human to be OP |
[05-19 16:01] | [Newbie] | Icewolfz: i may boost it caps by 10 or 15 pts for humands maybe |
[05-19 16:01] | [Newbie] | Auranna: I just want to be able to specialize. |
[05-19 16:01] | [Newbie] | Icewolfz: well higher cap doesnt mean op per say |
[05-19 16:01] | [Newbie] | Icewolfz: youd stil lhave to pay the cap pots |
[05-19 16:02] | [Newbie] | Icewolfz: and all abilities have a op protection factor |
[05-19 16:02] | [Newbie] | Icewolfz: so even if you get like 200 stats an abilit will not get to op |
[05-19 16:02] | [Newbie] | Icewolfz: all abilites have a max stat facotr with some randomness |
[05-19 16:02] | [Newbie] | Icewolfz: to try and avoid to much op |
[05-19 16:02] | [Newbie] | Icewolfz: not perfect but it prevents in sane #s with bonus stats |
[05-19 16:03] | [Newbie] | Icewolfz: but giving humans a cap bonus may not be a bad way to off set the higher cap cost |
[05-19 16:03] | [Newbie] | Auranna: So wait, do people actually reach like 200 in a stat? |
[05-19 16:03] | [Newbie] | Icewolfz: its never been ideaed before |
[05-19 16:03] | [Newbie] | Icewolfz: well not players |
[05-19 16:03] | [Newbie] | Icewolfz: htink highest stat is like 100 + bonus so maybe 125 tops |
[05-19 16:03] | [Newbie] | Icewolfz: at level 100 |
[05-19 16:03] | [Newbie] | Icewolfz: mosnters cna get high #s so thats another reaosn abilities have op caps |
[05-19 16:04] | [Newbie] | Icewolfz: dont need a mosnter doing 3000 damage from a rank a command |
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