[05-18 19:50] | [Newbie] | Icewolfz: also offer a basic crafting system |
[05-18 19:50] | [Newbie] | Icewolfz: granted msotly just weapons/armors depending on the patterns/materials used |
[05-18 19:51] | [Newbie] | Icewolfz: think we have like 10k + rooms to explore but i havnt ever counted |
[05-18 19:52] | [Newbie] | Icewolfz: also can optionall subclass to get abilities fasters or some othe rperks |
[05-18 19:53] | [Newbie] | Icewolfz: help traits |
[05-18 19:53] | [Newbie] | Icewolfz: gives some basic guide on how stats and classes are used |
[05-18 19:53] | [Newbie] | Icewolfz: while there are exceptions thats the general stat layout when using an ability for the class/skill |
[05-18 19:54] | [Newbie] | Icewolfz: anyways need anything feel free to ask and i will try and reply |
[05-18 20:03] | [Newbie] | Icewolfz: can get some free gear at the newbie store |
[05-19 06:50] | [Newbie] | Auranna: How do stat caps work at higher levels? Is there a significant racial advantage? |
[05-19 14:02] | [Newbie] | Icewolfz: stat caps are used to control the highest yo u can raise a state |
[05-19 14:02] | [Newbie] | Icewolfz: yo uget 8 pts once per level for a total of 800 points by legend |
[05-19 14:02] | [Newbie] | Icewolfz: you can spend them on any stat cap you like up to max limit allowed for that stat |
[05-19 14:03] | [Newbie] | Icewolfz: each race has differnt adjustments to cap cost, so depending on your race you can have lower cost for certain stats |
[05-19 14:03] | [Newbie] | Icewolfz: the good/poor stats in the help for each race are a hint at what may cost more to raise, good stats mean cheaper in general but not always |
[05-19 14:04] | [Newbie] | Icewolfz: classes also effect cap cost as each class is cenetered around a stat with 2 2nds, when you pick a class your cap cost for the main stat will drop as well as the 2nds |
[05-19 14:04] | [Newbie] | Icewolfz: so between the class/race you can get diff mixes of cap cost |
[05-19 14:05] | [Newbie] | Icewolfz: it is a litlte complex but was designed in hopes to allow flex for those that want to adjust later on, change their mind, or notice they need a stat |
[05-19 14:05] | [Newbie] | Icewolfz: once your cap is raised yo uthen spend xp to raise up the stat up to the new cap |
[05-19 14:05] | [Newbie] | Icewolfz: you do not have to spend the points so you can save them up and spend them later |
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