Monument ShadowMUD

Newbie

[07-20 22:31][Newbie]Why: try meditate stop
[07-20 22:31][Newbie]Cornus: yup
[07-20 22:31][Newbie]Cornus: kind of wish stand would work
[07-20 22:31][Newbie]Cornus: abate works with evision
[07-20 22:31][Newbie]Cornus: nice if abate did
[07-20 22:31][Newbie]Icewolfz: stand is a gneric command saddly monk abilites that enhcant need custom code to know how to end the effects
[07-20 22:32][Newbie]Cornus: aha
[07-20 22:32][Newbie]Icewolfz: most effects are linked to the commands that caused them
[07-20 22:32][Newbie]Icewolfz: or require using the more advanced command system that stand does not
[07-20 22:32][Newbie]Icewolfz: ah i see why abtae does not work
[07-20 22:33][Newbie]Icewolfz: abate stops 'enchance' effects while meditate is more a cuase effect
[07-20 22:33][Newbie]Icewolfz: so it is applied diffeent and abate lacks the knowledg to know how ot stop it directly
[07-20 22:34][Newbie]Icewolfz: gratned i could probaly make it work with some hacking
[07-20 22:34][Newbie]Icewolfz: overall abate stops a lot of stuff but meditate is a spiecal effect command
[07-20 22:35][Newbie]Icewolfz: as tis ment to be everlasting and uses a diff system to continue looping
[07-20 22:35][Newbie]Cornus: eh it works
[07-20 22:35][Newbie]Icewolfz: abate may have worked years ago but upates and code cleanups probably required it ot stop
[07-20 22:35][Newbie]Icewolfz: and probably added the stop argument to get around it
[07-20 22:36][Newbie]Icewolfz: i added a todo to look into abate not sure when i will get around to it
[07-20 22:50][Newbie]Cornus: looks like skills keep increasing with use behind the scenes?
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