| [03-04 13:40] | [Newbie] | Icewolfz: that explains some on styaxes |
| [03-04 13:40] | [Newbie] | Icewolfz: by default the id will match to the last picked up item |
| [03-04 13:40] | [Newbie] | Icewolfz: eg drink liquid will be what ever is the 'newest' liquid in your inventory |
| [03-04 13:40] | [Newbie] | Icewolfz: you can use #s to pick different orders |
| [03-04 13:40] | [Newbie] | Wolves: do the newest items always go to the top of my inventory list? |
| [03-04 13:40] | [Newbie] | Icewolfz: eg liquid 2 is next newest, liquid 3 etc... |
| [03-04 13:41] | [Newbie] | Icewolfz: unless grouped |
| [03-04 13:41] | [Newbie] | Wolves: oh ok |
| [03-04 13:41] | [Newbie] | Icewolfz: if you have 2 items of same name they will ne grouped to the newest spot |
| [03-04 13:41] | [Newbie] | Icewolfz: you can also get pretty exact on the ed |
| [03-04 13:41] | [Newbie] | Icewolfz: eg drink a yellow liquid |
| [03-04 13:41] | [Newbie] | Icewolfz: id system tries to be flexable and support most of the common combos of noun/adevetives |
| [03-04 13:42] | [Newbie] | Icewolfz: in general try the noun as an id first |
| [03-04 13:42] | [Newbie] | Icewolfz: there are also some common global ones |
| [03-04 13:42] | [Newbie] | Icewolfz: eg all attackable npcs have monster id |
| [03-04 13:42] | [Newbie] | Icewolfz: all weapons have wepaon |
| [03-04 13:42] | [Newbie] | Icewolfz: all armor has armor |
| [03-04 13:42] | [Newbie] | Wolves: sorry so id would just be what i consider to be... a keyword? |
| [03-04 13:42] | [Newbie] | Icewolfz: and most drinkable stuff has drink as an id and all food as food |
| [03-04 13:43] | [Newbie] | Icewolfz: yeah most commands require an id |
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