Monument ShadowMUD

Newbie

[05-19 15:39][Newbie]Icewolfz: so a high state has perks
[05-19 15:39][Newbie]Icewolfz: and also other places stats are used not ust abiltiies
[05-19 15:39][Newbie]Icewolfz: eg in the hit/miss ystsme
[05-19 15:39][Newbie]Icewolfz: depending on the design higher stats could give yo the edge to dodge or get less damage
[05-19 15:39][Newbie]Icewolfz: and stats effect other things like carrying abiltit, how much you can drink, etc...
[05-19 15:40][Newbie]Icewolfz: plus several abilits could be scaling deisgned meaning low rank but they scale up to higher levels
[05-19 15:40][Newbie]Kumog: Would this mean that say, lizardman fighter could end up unable to use top tier skills because of lower str cap compared to an ogre?
[05-19 15:41][Newbie]Icewolfz: skills are not linked to stats
[05-19 15:41][Newbie]Icewolfz: at most if you have lowe rsats it may mean your command may miss a little more or might be weaker
[05-19 15:41][Newbie]Auranna: How much weaker, how much more
[05-19 15:41][Newbie]Icewolfz: but there are a range of abilites with differnt stats/skills
[05-19 15:41][Newbie]Auranna: the Numbers kind of matter here
[05-19 15:41][Newbie]Kumog: So assuming 92 str compared to 99 str, then?
[05-19 15:41][Newbie]Icewolfz: not sure the exact #s as a lot of is randomized and hidden to prevent a pure math game
[05-19 15:42][Newbie]Icewolfz: probably wont notice much with that diff but it would depend on the abilities design
[05-19 15:42][Newbie]Icewolfz: for figthers it might add or remove 30 or 50 hps for example, while not exact but that would be the general idea
[05-19 15:42][Newbie]Icewolfz: and there are items in game that can boost skills and stats
[05-19 15:43][Newbie]Icewolfz: like glove that gvie you 5 extra pts of str
[05-19 15:43][Newbie]Auranna: Beyond your natural cap?
[05-19 15:43][Newbie]Icewolfz: yeap
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