| [03-04 13:47] | [Newbie] | Wolves: ahh ok |
| [03-04 13:47] | [Newbie] | Icewolfz: the health bars in web client |
| [03-04 13:47] | [Newbie] | Icewolfz: or the raw GMCP/MSDP data are only way |
| [03-04 13:47] | [Newbie] | Icewolfz: but they onyl show a 0 to 100% |
| [03-04 13:47] | [Newbie] | Icewolfz: no raw #s to prevent a pure math game |
| [03-04 13:47] | [Newbie] | Wolves: ahh ok, thats gonna be hard for me, i need numbers to fuel my dopamine |
| [03-04 13:47] | [Newbie] | Icewolfz: plus ther eare random throw in |
| [03-04 13:47] | [Newbie] | Icewolfz: so no hit is exactly the smae |
| [03-04 13:47] | [Newbie] | Icewolfz: 1 could be 1 hp, the next 10hp based on your skill and random chance |
| [03-04 13:48] | [Newbie] | Icewolfz: the % is about as much as we offer for raw #s |
| [03-04 13:48] | [Newbie] | Wolves: yeah you can roll a d20 and only get a 1 |
| [03-04 13:48] | [Newbie] | Icewolfz: abilties are simlar |
| [03-04 13:48] | [Newbie] | Icewolfz: your skills and stats determin a base damage then ther also a little random factor |
| [03-04 13:48] | [Newbie] | Wolves: with all the other math and stats and stuff that go into ability and skill this and that just seems odd that damage would be obfuscated |
| [03-04 13:48] | [Newbie] | Wolves: but i cant really come to someones mud and argue their game design principles :) |
| [03-04 13:49] | [Newbie] | Icewolfz: well how skills and stats are applied is also hidden to a point |
| [03-04 13:49] | [Newbie] | Wolves: ah fair |
| [03-04 13:49] | [Newbie] | Icewolfz: yeah its been this way long efore even i was put in charge |
| [03-04 13:49] | [Newbie] | Icewolfz: they hid armor proteciotn too as a $ |
| [03-04 13:49] | [Newbie] | Icewolfz: err % |
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