[05-19 15:39] | [Newbie] | Icewolfz: so a high state has perks |
[05-19 15:39] | [Newbie] | Icewolfz: and also other places stats are used not ust abiltiies |
[05-19 15:39] | [Newbie] | Icewolfz: eg in the hit/miss ystsme |
[05-19 15:39] | [Newbie] | Icewolfz: depending on the design higher stats could give yo the edge to dodge or get less damage |
[05-19 15:39] | [Newbie] | Icewolfz: and stats effect other things like carrying abiltit, how much you can drink, etc... |
[05-19 15:40] | [Newbie] | Icewolfz: plus several abilits could be scaling deisgned meaning low rank but they scale up to higher levels |
[05-19 15:40] | [Newbie] | Kumog: Would this mean that say, lizardman fighter could end up unable to use top tier skills because of lower str cap compared to an ogre? |
[05-19 15:41] | [Newbie] | Icewolfz: skills are not linked to stats |
[05-19 15:41] | [Newbie] | Icewolfz: at most if you have lowe rsats it may mean your command may miss a little more or might be weaker |
[05-19 15:41] | [Newbie] | Auranna: How much weaker, how much more |
[05-19 15:41] | [Newbie] | Icewolfz: but there are a range of abilites with differnt stats/skills |
[05-19 15:41] | [Newbie] | Auranna: the Numbers kind of matter here |
[05-19 15:41] | [Newbie] | Kumog: So assuming 92 str compared to 99 str, then? |
[05-19 15:41] | [Newbie] | Icewolfz: not sure the exact #s as a lot of is randomized and hidden to prevent a pure math game |
[05-19 15:42] | [Newbie] | Icewolfz: probably wont notice much with that diff but it would depend on the abilities design |
[05-19 15:42] | [Newbie] | Icewolfz: for figthers it might add or remove 30 or 50 hps for example, while not exact but that would be the general idea |
[05-19 15:42] | [Newbie] | Icewolfz: and there are items in game that can boost skills and stats |
[05-19 15:43] | [Newbie] | Icewolfz: like glove that gvie you 5 extra pts of str |
[05-19 15:43] | [Newbie] | Auranna: Beyond your natural cap? |
[05-19 15:43] | [Newbie] | Icewolfz: yeap |
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