[03-11 00:34] | [Newbie] | Icewolfz: look citzen |
[03-11 00:34] | [Newbie] | Icewolfz: there is agernic monster id |
[03-11 00:34] | [Newbie] | Icewolfz: all monsters have monster |
[03-11 00:34] | [Newbie] | Icewolfz: so when in doubt you cna just do monster |
[03-11 00:34] | [Newbie] | Luca: ok |
[03-11 00:34] | [Newbie] | Icewolfz: help syntaxes |
[03-11 00:35] | [Newbie] | Luca: ty |
[03-11 00:35] | [Newbie] | Icewolfz: err help syntax |
[03-11 00:35] | [Newbie] | Icewolfz: explains how ids work |
[03-11 00:35] | [Newbie] | Icewolfz: if more then 1 thing with same id you can append a # |
[03-11 00:35] | [Newbie] | Icewolfz: eg monster 1, monster 2 etc... |
[03-11 00:35] | [Newbie] | Icewolfz: and some commands support all |
[03-11 00:35] | [Newbie] | Icewolfz: eg kill all monster |
[03-11 00:35] | [Newbie] | Icewolfz: would attack all monsters in the room |
[03-11 00:36] | [Newbie] | Icewolfz: most abilies have built in defaults to attack what ever your currently fighter as well |
[03-11 00:36] | [Newbie] | Icewolfz: eg jumpattack monster |
[03-11 00:36] | [Newbie] | Icewolfz: then you can jumpattack |
[03-11 00:36] | [Newbie] | Icewolfz: and it iwll default to your current attacker |
[03-11 00:37] | [Newbie] | Icewolfz: you cna also control how you react to new monsters that auto attack you |
[03-11 00:37] | [Newbie] | Icewolfz: help setcombat |
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