Monument ShadowMUD

Newbie

[07-20 22:16][Newbie]Icewolfz: probably to make them less like rogues
[07-20 22:16][Newbie]Icewolfz: but rp wise you can think of teh weight as adding in the punch
[07-20 22:16][Newbie]Icewolfz: overall itried to allow eapons based on the rp sense of ability
[07-20 22:16][Newbie]Icewolfz: eg a punch wil ltry and use wepaons that 'aid' a punch
[07-20 22:17][Newbie]Icewolfz: eg weight or maybe you brace n a wepaon to push forward etc...
[07-20 22:17][Newbie]Icewolfz: i added all th wepaon support ot ry and make monks more fun and flexible
[07-20 22:17][Newbie]Icewolfz: years ago monks could not use anything but melee weapons
[07-20 22:17][Newbie]Icewolfz: so they got left out of all the cool magical effect stuff
[07-20 22:17][Newbie]Cornus: thanks for giving us much of that back
[07-20 22:17][Newbie]Icewolfz: so updated the command ystem to allow more stuff
[07-20 22:18][Newbie]Icewolfz: its not 100% perfect and if you think awepaon should work with an ability your free to ask and tell me why it should
[07-20 22:18][Newbie]Icewolfz: am sure i didnt think of a lto of stuff when i added weapon types or i forgot why i did something as its bene a few years
[07-20 22:19][Newbie]Icewolfz: works on a lot of stuff and tends forget what exist ay ore
[07-20 22:19][Newbie]Icewolfz: that and i get sdietracked a lot
[07-20 22:19][Newbie]Icewolfz: i keep meaning to upata eth combat system toadd timed hold break support
[07-20 22:19][Newbie]Icewolfz: but the last few weeks have been sdietracking me so i havnt upgraded that system
[07-20 22:20][Newbie]Icewolfz: that nad i have been pluggin around at a new area to add
[07-20 22:20][Newbie]Icewolfz: and some day abilies if ever get aroun to them i ave slowed on coding so it takes me longer due to distractons
[07-20 22:20][Newbie]Icewolfz: graned if i get bugged enough and not distracted i tend to code stuff quickly
[07-20 22:20][Newbie]Icewolfz: splus some players code things so i cna alwyas bug them to tr yand code stuff ;P
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ShadowMUD
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