[03-04 14:55] | [Chat] | Icewolfz: depends on the math |
[03-04 14:56] | [Chat] | Icewolfz: but overall i think a mix of xp count reduce and maybe exrta cap pts might be agood way to make humands more viable |
[03-04 14:57] | [Chat] | Icewolfz: feel free to throw out ideas cant say they will get done dpeenidng on how complex thety are |
[03-04 14:57] | [Chat] | Icewolfz: overall extas cap pts should not be ot hard minor updat eothe advacned system to track bonus pts and a if race == humand and level % 10 == 0 |
[03-04 14:57] | [Chat] | No: the only downside to that is that human monsters will also get stronger proportionately, negating a lot of the advantages of those increases |
[03-04 14:57] | [Chat] | Icewolfz: nope |
[03-04 14:58] | [Chat] | Icewolfz: wont change npcs at all |
[03-04 14:58] | [Chat] | Icewolfz: exta cap pts would not effect monsters at all as they dont use the levleing system |
[03-04 15:00] | [Chat] | Icewolfz: xp cost wont change it either |
[03-04 15:00] | [Chat] | Icewolfz: as thats again only player side |
[03-04 15:00] | [Chat] | Icewolfz: it effects the skill/stat cost |
[03-04 15:00] | [Chat] | Icewolfz: think my current test was 5% reduced cost for stats |
[03-04 15:01] | [Chat] | Icewolfz: also playing with a creation extra |
[03-04 15:01] | [Chat] | Icewolfz: by giving humans a higher base stat to spread aorund |
[03-04 15:01] | [Chat] | Icewolfz: so humands would get say 5 or so extra pts in the creation step |
[03-04 15:01] | [Chat] | Icewolfz: and a higher max stat compared to tother races |
[03-04 15:01] | [Chat] | Icewolfz: eg 105 instead of the current 100 max |
[03-04 15:01] | [Chat] | Icewolfz: but nothign set in stoe motly just playing aorund to see |
[03-04 15:02] | [Chat] | Icewolfz: as natyting that ends up being done wuill require a path for current players to update |
[03-04 15:02] | [Chat] | No: I managed to do it with 'Are' but it was painful |
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