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[03-04 14:57][Chat]Icewolfz: feel free to throw out ideas cant say they will get done dpeenidng on how complex thety are
[03-04 14:57][Chat]Icewolfz: overall extas cap pts should not be ot hard minor updat eothe advacned system to track bonus pts and a if race == humand and level % 10 == 0
[03-04 14:57][Chat]No: the only downside to that is that human monsters will also get stronger proportionately, negating a lot of the advantages of those increases
[03-04 14:57][Chat]Icewolfz: nope
[03-04 14:58][Chat]Icewolfz: wont change npcs at all
[03-04 14:58][Chat]Icewolfz: exta cap pts would not effect monsters at all as they dont use the levleing system
[03-04 15:00][Chat]Icewolfz: xp cost wont change it either
[03-04 15:00][Chat]Icewolfz: as thats again only player side
[03-04 15:00][Chat]Icewolfz: it effects the skill/stat cost
[03-04 15:00][Chat]Icewolfz: think my current test was 5% reduced cost for stats
[03-04 15:01][Chat]Icewolfz: also playing with a creation extra
[03-04 15:01][Chat]Icewolfz: by giving humans a higher base stat to spread aorund
[03-04 15:01][Chat]Icewolfz: so humands would get say 5 or so extra pts in the creation step
[03-04 15:01][Chat]Icewolfz: and a higher max stat compared to tother races
[03-04 15:01][Chat]Icewolfz: eg 105 instead of the current 100 max
[03-04 15:01][Chat]Icewolfz: but nothign set in stoe motly just playing aorund to see
[03-04 15:02][Chat]Icewolfz: as natyting that ends up being done wuill require a path for current players to update
[03-04 15:02][Chat]No: I managed to do it with 'Are' but it was painful
[03-04 15:02][Chat]Icewolfz: yeah i think you and null are th reason istarted expereimenting with stuff but so far havnt picked anyting
[03-04 15:02][Chat]Icewolfz: the stat creation is the current stuff on dev i have setup i was testing
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