Monument ShadowMUD

Newbie

[05-19 14:56][Newbie]Icewolfz: but staying full improves your heal rate
[05-19 14:56][Newbie]Icewolfz: but you cna ignore it wont hurt aything not to eat
[05-19 14:57][Newbie]Icewolfz: the score command will show your current full/thrist/drunk levels
[05-19 14:57][Newbie]Icewolfz: can laos offer unwanted stuf ffor some minor healing
[05-19 14:58][Newbie]Icewolfz: good for corpses when your done looting them and dont want ot butcher and eat them
[05-19 14:58][Newbie]Kumog: Awesome to know, cheers!
[05-19 15:37][Newbie]Auranna: So, how important are the max caps at higher level? Does having a higher stat matter in the 90+ range?
[05-19 15:37][Newbie]Icewolfz: they can effect abilities but its little flexible
[05-19 15:37][Newbie]Icewolfz: each abiliti tend sto have a min/max range of stat
[05-19 15:37][Newbie]Icewolfz: so higher ranked abilities work better with higher stat
[05-19 15:38][Newbie]Auranna: Ah, and the best abilities go into the 90+ range then?
[05-19 15:38][Newbie]Icewolfz: highest is rank l at level 95
[05-19 15:38][Newbie]Icewolfz: err 99
[05-19 15:38][Newbie]Auranna: That's a little disappointing.
[05-19 15:38][Newbie]Icewolfz: but stat high staes can effect stuff in the 50s
[05-19 15:39][Newbie]Icewolfz: so a high state has perks
[05-19 15:39][Newbie]Icewolfz: and also other places stats are used not ust abiltiies
[05-19 15:39][Newbie]Icewolfz: eg in the hit/miss ystsme
[05-19 15:39][Newbie]Icewolfz: depending on the design higher stats could give yo the edge to dodge or get less damage
[05-19 15:39][Newbie]Icewolfz: and stats effect other things like carrying abiltit, how much you can drink, etc...
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