Monument ShadowMUD

Newbie

[10-10 23:32][Newbie]Icewolfz: we use to have a more strict flat system
[10-10 23:33][Newbie]Icewolfz: but before we reset for offical play a new system was put in to offer more flex
[10-10 23:33][Newbie]Icewolfz: a little confusing but can allow you to make up if you pick wrong stats and do not want to remake
[10-10 23:33][Newbie]Hasao: dang a bunch of skills
[10-10 23:34][Newbie]Icewolfz: probably mostly weapon
[10-10 23:34][Newbie]Hasao: oo nice
[10-10 23:34][Newbie]Icewolfz: you have 6 monk skills, 1 general, 6 combat, the rest are all weapon
[10-10 23:35][Newbie]Hasao: is it unlimit toreset
[10-10 23:35][Newbie]Icewolfz: skills auto train as you use related abilities or commands
[10-10 23:35][Newbie]Icewolfz: skills max per level
[10-10 23:35][Newbie]Icewolfz: and each skill has different max points based on class/race
[10-10 23:35][Newbie]Hasao: so how do i know witch skills i am able to learn
[10-10 23:35][Newbie]Icewolfz: the 6 class skills are default at 5 pts per level for the main class skill, and 3.5 per level for the other 5
[10-10 23:36][Newbie]Icewolfz: skills command list all your skills
[10-10 23:36][Newbie]Icewolfz: your per level max is what controls how good you are
[10-10 23:36][Newbie]Hasao: oh i mean when i type learn at a master
[10-10 23:36][Newbie]Icewolfz: you already know them
[10-10 23:37][Newbie]Icewolfz: you get all weapon skills by default, 6 monk skills, 6 combat skills, and 1 general automaticly
[10-10 23:37][Newbie]Icewolfz: skills command list what you have and current level
[10-10 23:37][Newbie]Icewolfz: otherwise learning skills works the same as abilities
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ShadowMUD
12:11, Vaigday, Kepki 20, 219 AD.

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