Monument ShadowMUD

Newbie

[07-23 21:58][Newbie]Icewolfz: but it can be hacked as i posted that code on my github
[07-23 21:59][Newbie]Icewolfz: plus being web tech one can jus tuse dev tools and run any js they want ot manipulate the itnerface and code
[07-23 21:59][Newbie]Icewolfz: so pretty easy t oadd featuers to the mapper
[07-25 11:53][Newbie]Cornus: so wondering if I should be dodging 'so-and-so whirls at you' or if with the mantle/buffer I'd be ok?
[07-25 11:54][Newbie]Icewolfz: well if you can survive its your clal ;P
[07-25 11:54][Newbie]Icewolfz: buffers are a layer of physical protection
[07-25 11:54][Newbie]Icewolfz: it adds to your armor protection but the total protection for abilites maxes at 50% between all physical armor
[07-25 11:55][Newbie]Icewolfz: meanign if your hit with an abilit (speical) it will do at least 50% of the damage no matter how good your armor is else youd never get hurt
[07-25 11:55][Newbie]Cornus: gotcha
[07-25 11:55][Newbie]Icewolfz: while 'generic/idle' hits are reduced to 0 with full protection
[07-25 11:55][Newbie]Icewolfz: you can also change the genric messages using setenv or even disable them
[07-25 11:55][Newbie]Icewolfz: reduces spam but cna be dedly
[07-25 11:56][Newbie]Icewolfz: setecombat also lets you change it with out messing with setenv
[07-25 11:56][Newbie]Icewolfz: have on/off/brief
[07-25 11:56][Newbie]Icewolfz: brief attempts to 'group' generic messages
[07-25 11:56][Newbie]Icewolfz: eg if soetign misses 5 times it iwl lsay misses yo u5 times instead of 5 messages
[07-25 11:56][Newbie]Icewolfz: not perfect but it na reduce spam
[07-25 11:56][Newbie]Cornus: hmm
[07-25 11:57][Newbie]Icewolfz: as some tims mesages may appera 'after' the hit due to timing
[07-25 11:57][Newbie]Icewolfz: and it wont group striks
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