[05-19 16:03] | [Newbie] | Icewolfz: but giving humans a cap bonus may not be a bad way to off set the higher cap cost |
[05-19 16:03] | [Newbie] | Auranna: So wait, do people actually reach like 200 in a stat? |
[05-19 16:03] | [Newbie] | Icewolfz: its never been ideaed before |
[05-19 16:03] | [Newbie] | Icewolfz: well not players |
[05-19 16:03] | [Newbie] | Icewolfz: htink highest stat is like 100 + bonus so maybe 125 tops |
[05-19 16:03] | [Newbie] | Icewolfz: at level 100 |
[05-19 16:03] | [Newbie] | Icewolfz: mosnters cna get high #s so thats another reaosn abilities have op caps |
[05-19 16:04] | [Newbie] | Icewolfz: dont need a mosnter doing 3000 damage from a rank a command |
[05-19 16:04] | [Newbie] | Icewolfz: plus it encourges leveling to get more powerful commands |
[05-19 16:04] | [Newbie] | Icewolfz: overall i will look int othe human caps/base stats |
[05-19 16:05] | [Newbie] | Icewolfz: it may not be a bad way to perk humands with out making them so tilted compared to other races |
[05-19 16:05] | [Newbie] | Icewolfz: maybe bump the base by 2 and maybe cap by 10 |
[05-19 16:05] | [Newbie] | Auranna: Ahh, yeah fair. I don't know the impact of numbers at endgame, so I don't want to pretend like I know how impactful exactly my lower stat cap will be. It's purely just a 'I like humans that can specialize' |
[05-19 16:05] | [Newbie] | Icewolfz: probably wont effect blance so much |
[05-19 16:05] | [Newbie] | Icewolfz: as its not a major shift |
[05-19 16:06] | [Newbie] | Auranna: Okay, obviously you would know a lot better than me on that end. |
[05-19 16:06] | [Newbie] | Icewolfz: as the system it self has limits on the range one can pick in the creation system |
[05-19 16:06] | [Newbie] | Icewolfz: another may be give humans an exta 1 or 2 pts to spend on stats compared ot other races |
[05-19 16:07] | [Newbie] | Icewolfz: to have that 'specizled' feel |
[05-19 16:07] | [Newbie] | Icewolfz: granted will be hard to do for alreayd made chars |
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