Monument ShadowMUD

Newbie

[05-19 15:50][Newbie]Icewolfz: caps are based on the final race and base stats you pick in creation
[05-19 15:50][Newbie]Auranna: My stats were 12 across the board and I could only choose to get any of them to 17
[05-19 15:51][Newbie]Icewolfz: so not every one ends up with te same cap #s depending on what one picks
[05-19 15:51][Newbie]Auranna: Kinda wish 20 would have been an option.
[05-19 15:51][Newbie]Icewolfz: not sure what the maxes are in the creation systems
[05-19 15:51][Newbie]Icewolfz: been a while since i looked
[05-19 15:52][Newbie]Auranna: Hasn't been long for me, and I can tell you, humans are pretty low on every stat.
[05-19 15:53][Newbie]Auranna: Not like, abysmally low, but idk, normally human to me is 'You choose what you specialize in, but generally end up with less total stats' Here it feels like the opposite, 'You don't really get to specialize much, you're gonna be average in everything'
[05-19 15:54][Newbie]Icewolfz: yeah its a limited system in the code as well only os much wiggle room
[05-19 15:54][Newbie]Auranna: Again, not the end of the world, just a minor disappointment.
[05-19 15:54][Newbie]Icewolfz: most of hte stats where designed by the previous immortals
[05-19 15:54][Newbie]Icewolfz: stats tend ot be a mix of race + class
[05-19 15:54][Newbie]Auranna: Yes, I know.
[05-19 15:54][Newbie]Icewolfz: i keep tryign to think of ways to fix humans but havnt gotten a good solution
[05-19 15:54][Newbie]Kumog: There's always the band-aid fix for human stats. Stat-boosting EQ that's better than others but restricted to humans.
[05-19 15:55][Newbie]Auranna: Though it doesn't seem class affect max caps, just your ability to raise the cap.
[05-19 15:55][Newbie]Icewolfz: yeah class mostly effects the riasing of stats
[05-19 15:55][Newbie]Icewolfz: race determins your starting stats
[05-19 15:55][Newbie]Icewolfz: and also effects caps
[05-19 15:55][Newbie]Auranna: Yes.
Back to List

ShadowMUD
02:36, Lockday, Kortki 2, 212 AD.

Vote for Our Mud on TMC! Desert Bus for Hope