[05-19 15:59] | [Newbie] | Auranna: Or maybe even like 22 |
[05-19 16:00] | [Newbie] | Kumog: Higher caps would be a pretty fair thing to see, having it based on the class they select. |
[05-19 16:00] | [Newbie] | Auranna: No, not class |
[05-19 16:00] | [Newbie] | Auranna: Just more variance in choice for humans |
[05-19 16:00] | [Newbie] | Icewolfz: i made a todo on it ot look into the creation and seeing about boosting the max cpas if human |
[05-19 16:00] | [Newbie] | Auranna: At the start, since your starting chosen stats determine the cap. |
[05-19 16:00] | [Newbie] | Kumog: I'll defer to her thoughts on this, since I just went 'oh hey lizard, imma pick that.' |
[05-19 16:01] | [Newbie] | Icewolfz: mayube bost the base a little for humans |
[05-19 16:01] | [Newbie] | Icewolfz: i have tried a few things to try and make humans stand out compared ot others |
[05-19 16:01] | [Newbie] | Icewolfz: i will experiment on the cap/bae stats on dev and see what i get |
[05-19 16:01] | [Newbie] | Auranna: I don't want human to be OP |
[05-19 16:01] | [Newbie] | Icewolfz: i may boost it caps by 10 or 15 pts for humands maybe |
[05-19 16:01] | [Newbie] | Auranna: I just want to be able to specialize. |
[05-19 16:01] | [Newbie] | Icewolfz: well higher cap doesnt mean op per say |
[05-19 16:01] | [Newbie] | Icewolfz: youd stil lhave to pay the cap pots |
[05-19 16:02] | [Newbie] | Icewolfz: and all abilities have a op protection factor |
[05-19 16:02] | [Newbie] | Icewolfz: so even if you get like 200 stats an abilit will not get to op |
[05-19 16:02] | [Newbie] | Icewolfz: all abilites have a max stat facotr with some randomness |
[05-19 16:02] | [Newbie] | Icewolfz: to try and avoid to much op |
[05-19 16:02] | [Newbie] | Icewolfz: not perfect but it prevents in sane #s with bonus stats |
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