Monument ShadowMUD

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[10-11 20:45][Chat]Rasputin: gotcha
[10-11 20:45][Chat]Boco: it doesnt turn a 98 lb. weakling into a raging monster
[10-11 20:45][Chat]Icewolfz: its a hold move so everyhting a creatuer tries ot 'do' something it tries to break out
[10-11 20:45][Chat]Rasputin: perhaps make it a 1 rounder, but ignore the ring ?
[10-11 20:45][Chat]Icewolfz: delay wont matter
[10-11 20:45][Chat]Boco: normally, having someone on your back stabbing you 'limits' what you can do, not the other way around
[10-11 20:45][Chat]Icewolfz: once connected it standerd every round/anytime the one being hold tries ot do somethign
[10-11 20:46][Chat]Icewolfz: so depenidng on how active the target is they could try breaking 30+ times a round
[10-11 20:46][Chat]Boco: talk to you about it in December :)
[10-11 20:46][Chat]Icewolfz: granted evreytime they try and break free i think i do damage
[10-11 20:46][Chat]Rasputin: hmm, could possibly move it up to rank F, make it cost more ?
[10-11 20:46][Chat]Icewolfz: rank wont chane it
[10-11 20:46][Chat]Boco: a higher level one for bigger monsters would be nice too
[10-11 20:46][Chat]Boco: I'm only talking about it because I'm proposing a different command :)
[10-11 20:46][Chat]Rasputin: OR, just scaling it better somehow.
[10-11 20:47][Chat]Icewolfz: overal locne grappled i cant control the speed
[10-11 20:47][Chat]Icewolfz: scaling it or making the dleay short, higher rank does nothing
[10-11 20:47][Chat]Icewolfz: it will still be the same speed no matter what
[10-11 20:47][Chat]Icewolfz: it is a hold move so it uses the hold system
[10-11 20:48][Chat]Icewolfz: the hold system is tied to combat rounds / actions
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ShadowMUD
07:12, Darkday, Kortki 9, 171 AD.

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