Monument ShadowMUD

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[04-07 20:29][Chat]Icewolfz: for monters none of that matters for players it is required
[04-07 20:29][Chat]Roku: keep the ranges identical to now
[04-07 20:29][Chat]Icewolfz: again it is not that simple
[04-07 20:29][Chat]Icewolfz: even jus ta simple 101 would nearl double if not tripple the power damgne for players
[04-07 20:30][Chat]Roku: just make the chance of hit reflect random, not random minus 1.95%
[04-07 20:30][Chat]Icewolfz: again it would all have ot be checked and adjusted first
[04-07 20:30][Chat]Roku: OR, and I have tried this, trying to take the 8 bit libs to 256bit.
[04-07 20:30][Chat]Icewolfz: thats not possible
[04-07 20:30][Chat]Icewolfz: host is limit and even then fluffos doesnt do 256
[04-07 20:31][Chat]Roku: then it needs no lib change but core shit and good luck getting any help from you know who - crat
[04-07 20:31][Chat]Icewolfz: its a river issue and fluffos doenst support anyting over 64bit
[04-07 20:31][Chat]Roku: fluff native does 256bit float
[04-07 20:31][Chat]Icewolfz: and host issue doesnt support the newer fluffos
[04-07 20:31][Chat]Icewolfz: random is int
[04-07 20:31][Chat]Roku: but we hacked it together to make fluff 3 to work with our lib
[04-07 20:32][Chat]Icewolfz: in fact most of the #s her are int or convertd ot int after beign rounded down
[04-07 20:32][Chat]Roku: fluff 4 is 32 bit and 256 float.
[04-07 20:32][Chat]Icewolfz: so a 256 float wont do anyting here as eeryting is init
[04-07 20:32][Chat]Icewolfz: int
[04-07 20:32][Chat]Roku: which breaks ever nightmare lib from the 2.x days
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