Monument ShadowMUD


[09-09 20:26][Cleric]Icewolfz: hardest part is balacing who gets heal
[09-09 20:27][Cleric]Icewolfz: i probably make it heal monsters just to balance the power out as long as the caster is not in combat with them
[09-09 20:27][Cleric]Icewolfz: to prevent a cleic from just turning it on and healing another in constant combat
[09-09 20:27][Cleric]Icewolfz: a storat abuse prevention
[09-09 20:28][Cleric]Icewolfz: as healing is more abusable then killing
[09-09 20:28][Cleric]Icewolfz: as for the healing one for clerics i may make a monk version
[09-09 20:28][Cleric]Icewolfz: as it fits them more then cleric since cleircs can mend/cure/heal
[09-09 20:28][Cleric]Icewolfz: maybe even make trolls a playable class someday
[09-09 20:33][Cleric]Recluse: sounds like a reasonable compromise. Make sure if you do it you give him credit on the monk board :)
[09-09 20:34][Cleric]Icewolfz: he has a monk
[09-09 20:34][Cleric]Recluse: I know.
[09-12 17:44][Cleric]NEWS: Megarimoth is now level 20.
[09-12 19:08][Cleric]Recluse: hmm. what would work as a combat faith ability for knowledge clerics ? something like a mind-meld where you torture your victim ?
[09-12 19:09][Cleric]Recluse: poor vyndy . outside of James, I doubt there are any clerics subbed knowledge.
[09-12 19:13][Cleric]Megarimoth: i think mental assaults
[09-12 19:14][Cleric]Megarimoth: like a supremely intelligent/deity based attacks on the mind that do good damage
[09-12 19:15][Cleric]Recluse: highest knowledge command is rank F - so there's room for a couple of things in there. I/J/K/L
[09-12 19:17][Cleric]Recluse: possibly like a single shot J that could explode someone's head. and then and L multi hitter, maybe even like paralyzing command with more damage.
[09-12 19:21][Cleric]Recluse: hmm. I figured out what to call one of them. :) mindfuck :)
[09-12 19:21][Cleric]Recluse: oh yeah, we're pg13, can't do that.
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19:53, Shadowday, Kortki 1, 186 AD.

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