Monument ShadowMUD

Cleric

[01-23 20:50][Cleric]Icewolfz: we fixed a lot area overlapping
[01-23 20:50][Cleric]Recluse: he moved some things a few rooms
[01-23 20:50][Cleric]Icewolfz: so some areas got shifted
[01-23 20:50][Cleric]Icewolfz: the largest change for more people is siv valley
[01-23 20:50][Cleric]Icewolfz: no more giant box
[01-23 20:50][Cleric]Tazroth: had a feeling being it has been a long time since i've been on
[01-23 20:50][Cleric]Recluse: then rotated siva 90 degrees and shifted it west so you can't run behind it.
[01-23 20:50][Cleric]Tazroth: so was sure some things have moved around
[01-23 20:51][Cleric]Icewolfz: well the rotation was my idea the valley shape was lox's
[01-23 20:51][Cleric]Icewolfz: the auto mapper i nthe web client is popular
[01-23 20:51][Cleric]Icewolfz: ther are also some old text maps from model floating raound tha tare around 80% correct i think
[01-23 20:51][Cleric]Icewolfz: most of the missing aras are smaller islands
[01-23 20:51][Cleric]Recluse: using an automapper is nice. I played for a year here without one.
[01-23 20:51][Cleric]Icewolfz: thta jus tenver got remade
[01-23 20:52][Cleric]Tazroth: thats how i remember this mud was because i came across some old maps
[01-23 20:52][Cleric]Icewolfz: well the automapper didnt come in til like the 3 or 4th version of the web client
[01-23 20:52][Cleric]Icewolfz: as the first 2 version of the web client where flash clients i found and i hated and ended up just coding my own
[01-23 20:53][Cleric]Icewolfz: anwyas the auto mapper while not perfect is not ot bad
[01-23 20:53][Cleric]Recluse: the money system was simplified to make everything copper basically
[01-23 20:53][Cleric]Icewolfz: well vendors where changed to accerpt any mix of change
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ShadowMUD
19:25, Flameday, Aenterki 3, 167 AD.

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