Monument ShadowMUD


[08-04 22:18][Cleric]Icewolfz: so they made each class revole around a core stat
[08-04 22:18][Cleric]Neptune: when it comes to stats, is there any published max values one should go into?
[08-04 22:19][Cleric]Icewolfz: not really
[08-04 22:19][Cleric]Neptune: from an RP point of view it would make sense that trainers would suggest going into another stat once more of one is useless
[08-04 22:19][Cleric]Icewolfz: stats ar epretty much up to the player to pick what the ywant
[08-04 22:19][Cleric]Icewolfz: and outsie of each class based on a stat
[08-04 22:20][Cleric]Icewolfz: help traits should tell which class uses what stat mainly
[08-04 22:20][Cleric]Icewolfz: and what non classes use stats for
[08-04 22:20][Cleric]Neptune: yep, that was very helpful for me :)
[08-04 22:21][Cleric]Neptune: another question, can clerics change faith? the help file for that makes it seem that is not possible
[08-04 22:21][Cleric]Icewolfz: no
[08-04 22:21][Cleric]Icewolfz: due to clerics using it as a subclass it is unchangable
[08-04 22:22][Cleric]Icewolfz: unless unsubbed and followindg odhrean
[08-04 22:22][Cleric]Icewolfz: clerics also can pick multiple levels
[08-04 22:22][Cleric]Icewolfz: you get t pick your main, 2nds, and 3rds
[08-04 22:22][Cleric]Icewolfz: unlike other classes
[08-04 22:22][Cleric]Neptune: that part I don't really get yet, as in I don't know how picking affects scaling
[08-04 22:23][Cleric]Neptune: I remember it was explained, but i'm a numbers guy... so i'm wondering how it affect max skill per level
[08-04 22:23][Cleric]Icewolfz: when you subclass your subclas skill bcomes 5.0 an the rest of your skills drop to 3.0
[08-04 22:24][Cleric]Icewolfz: evey time you pick a subclass the other skills drop by like 0.5
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10:56, Flameday, Kepki 13, 170 AD.

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