Monument ShadowMUD

Rogue

[02-03 19:21][Rogue]Icewolfz: -}-> you basicly haveto do char creation over <-{-
[02-03 19:21][Rogue]Icewolfz: -}-> whe royu get min #s then assign some pts ot each stat <-{-
[02-03 19:21][Rogue]Icewolfz: -}-> the assigned # is the hard part as no way to know how the player oringally laid them out <-{-
[02-03 19:21][Rogue]Icewolfz: -}-> so ther would be a margin of error due to that <-{-
[02-03 19:22][Rogue]Icewolfz: -}-> the 1 setting handes refunding xp as stats are removed/spent <-{-
[02-03 19:22][Rogue]Icewolfz: -}-> but it doenst handle cap pts <-{-
[02-03 19:22][Rogue]Icewolfz: -}-> so in thory it allows payers to raise stas higher then the cap pts they could normally <-{-
[02-03 19:22][Rogue]Icewolfz: -}-> not something i factgored whe ni designedi <-{-
[02-03 19:22][Rogue]Icewolfz: -}-> i did it for major scew ups ;P <-{-
[02-03 19:23][Rogue]Icewolfz: -}-> granted if you onl wanted to do str i may beable to hack it manually with some time <-{-
[02-03 19:23][Rogue]Icewolfz: -}-> overall the largest issue looks like the oringal base #s are lost and guessing on returning them <-{-
[02-03 19:23][Rogue]Icewolfz: -}-> so a player could get extra cap pts or exp from teh system <-{-
[02-03 19:24][Rogue]Icewolfz: -}-> aywas give me til this wekend <-{-
[02-03 19:24][Rogue]Malice ponders
[02-03 19:24][Rogue]Icewolfz: -}-> i will see if i can creat a new verison that lets me do single stats with some ranges <-{-
[02-03 19:24][Rogue]Icewolfz: -}-> and let players get the cap pts/xp to the min # <-{-
[02-03 19:24][Rogue]Malice: I see what you mean... I forget how many 'initial' stat points you get
[02-03 19:25][Rogue]Icewolfz: -}-> as i really dont want ot hack the system as i cant rmemebr all the functions to call off hand ;P <-{-
[02-03 19:25][Rogue]Icewolfz: -}-> well eervy one gets a set min based on race <-{-
[02-03 19:25][Rogue]Icewolfz: -}-> that is easy to get <-{-
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