Monument ShadowMUD


[08-14 17:43][Rogue]Stryder: I could boost ATTACK... a LOT... for a short time.
[08-14 17:43][Rogue]Icewolfz: -}-> in genaerl the more data the quicker ot attack <-{-
[08-14 17:43][Rogue]Stryder: IT... it could.
[08-14 17:43][Rogue]Icewolfz: -}-> eg command srequire a few basic stuff <-{-
[08-14 17:43][Rogue]Icewolfz: -}-> name, effects, and messages <-{-
[08-14 17:44][Rogue]Icewolfz: -}-> thats prpobnal yteh min data for most commadns ot be created <-{-
[08-14 17:44][Rogue]Stryder: Ah. Okay.
[08-14 17:45][Rogue]Icewolfz: -}-> effects are the main one as that tells you wha the commadn does <-{-
[08-14 17:45][Rogue]Icewolfz: -}-> and then leds to the messages and hwat it is called <-{-
[08-14 17:45][Rogue]Stryder: I will have to brainstorm a bit.
[08-14 17:45][Rogue]Icewolfz: -}-> granted bards ahva the extra complexity of trying ot tot steal to much from clerics/mages <-{-
[08-14 17:46][Rogue]Stryder: The bard, DnD style, is a jack of all trades, master of nothing. They can do some of this, some of that, but never as good as a dedicated class.
[08-14 17:47][Rogue]Icewolfz: -}-> true but we sadly cant jus tdo a hjack of al ltrades as it could throw out balance for rogues <-{-
[08-14 17:47][Rogue]Stryder: Counterspell is their big 'thing' as far as unique, in DnD
[08-14 17:47][Rogue]Icewolfz: -}-> could make them to powerful singllar <-{-
[08-14 17:47][Rogue]Icewolfz: -}-> eg pictur ea rogue with pace <-{-
[08-14 17:47][Rogue]Stryder: Yes.
[08-14 17:47][Rogue]Icewolfz: -}-> the ycould stop combat and init over and over again <-{-
[08-14 17:47][Rogue]Icewolfz: -}-> which is one reaso nrogues wil lnever have a peace lik ecommand <-{-
[08-14 17:48][Rogue]Stryder: BS, peace, BS, peace... rinse, lather, repeat...
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10:56, Flameday, Kepki 13, 170 AD.

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