| [02-03 19:24] | [Rogue] | Icewolfz: -}-> and let players get the cap pts/xp to the min # <-{- |
| [02-03 19:24] | [Rogue] | Malice: I see what you mean... I forget how many 'initial' stat points you get |
| [02-03 19:25] | [Rogue] | Icewolfz: -}-> as i really dont want ot hack the system as i cant rmemebr all the functions to call off hand ;P <-{- |
| [02-03 19:25] | [Rogue] | Icewolfz: -}-> well eervy one gets a set min based on race <-{- |
| [02-03 19:25] | [Rogue] | Icewolfz: -}-> that is easy to get <-{- |
| [02-03 19:25] | [Rogue] | Icewolfz: -}-> the real queston come sform the 8 or 10 assignable pts <-{- |
| [02-03 19:26] | [Rogue] | Icewolfz: -}-> grantaed not he largest issue at most playe gets some extra xp or a few extra cap pts <-{- |
| [02-03 19:26] | [Rogue] | Icewolfz: -}-> well wont get extr acap pts <-{- |
| [02-03 19:26] | [Rogue] | Icewolfz: -}-> as i would just reset them to 8 * level <-{- |
| [02-03 19:26] | [Rogue] | Malice: weren't there cap raise items that were given out every once in a while too? |
| [02-03 19:26] | [Rogue] | Malice: or was that pre-crash? |
| [02-03 19:26] | [Rogue] | Icewolfz: -}-> so at most you would get exta xp <-{- |
| [02-03 19:26] | [Rogue] | Icewolfz: -}-> precarsh you picked stas ut wher fixed 1 pt every 10 levels <-{- |
| [02-03 19:27] | [Rogue] | Icewolfz: -}-> so youd get 1 pe rstat at levle 1, 1 mor at 10, etc... <-{- |
| [02-03 19:27] | [Rogue] | Icewolfz: -}-> for up to 6 pts pe rstat <-{- |
| [02-03 19:27] | [Rogue] | Icewolfz: -}-> the new syste mjwas deisgned otbe more flexable so if one made mistakes or wanted ot chance flow the ycould with out having to suicide and start over <-{- |
| [02-03 19:28] | [Rogue] | Icewolfz: -}-> nawyas gvie me ti lteh weekend i wil lrecode the reseter i got <-{- |
| [02-03 19:28] | [Rogue] | Malice: yea, I remember there were green stones that showed up on a few special invasions that gave cap increases.... just don't remember when. |
| [02-03 19:28] | [Rogue] | Malice: nods. |
| [02-03 19:29] | [Rogue] | Icewolfz: -}-> what i wil ldo is reset stats to base, give the 8 pts, let players assign them likeceration, then refun the xp diff between the new stat and the old stat <-{- |
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