| [01-22 00:38] | [Rogue] | Icewolfz: -}-> and maye miss more <-{- |
| [01-22 00:38] | [Rogue] | Malice: idle attacks, or skills? |
| [01-22 00:39] | [Rogue] | Icewolfz: -}-> all <-{- |
| [01-22 00:39] | [Rogue] | Malice nods |
| [01-22 00:39] | [Rogue] | Icewolfz: -}-> granted abiliites can be unqiuie depending on design <-{- |
| [01-22 00:39] | [Rogue] | Icewolfz: -}-> but most all use the default hit/miss system or a varient <-{- |
| [01-22 00:39] | [Rogue] | Icewolfz: -}-> i created a lot of default formulas <-{- |
| [01-22 00:39] | [Rogue] | Icewolfz: -}-> to save me time <-{- |
| [01-22 00:40] | [Rogue] | Icewolfz: -}-> so i basically just plug in the values/tweaks for the basics and i have a command ;P <-{- |
| [01-22 00:40] | [Rogue] | Icewolfz: -}-> granted that works mostly asi combat the more unquie stuff requires non standrad stuff but still can save time <-{- |
| [01-22 00:40] | [Rogue] | Icewolfz: -}-> anwyas in general your best et is just t oget what ever armor you want and see how it does <-{- |
| [01-22 00:40] | [Rogue] | Malice: hrmm... do the gems have different effects on the hilt? :) |
| [01-22 00:40] | [Rogue] | Icewolfz: -}-> differnt strike effects <-{- |
| [01-22 00:41] | [Rogue] | Malice boggles |
| [01-22 00:41] | [Rogue] | Icewolfz: -}-> and the qulaity effects it i beleave <-{- |
| [01-22 00:41] | [Rogue] | Icewolfz: -}-> eg red == fire ;P <-{- |
| [01-22 00:41] | [Rogue] | Icewolfz: -}-> white i think lighting <-{- |
| [01-22 00:41] | [Rogue] | Icewolfz: -}-> etc... <-{- |
| [01-22 00:41] | [Rogue] | Malice boggles |
| [01-22 00:41] | [Rogue] | Icewolfz: -}-> i forget all that it has <-{- |
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