Monument ShadowMUD

Rogue

[01-22 00:38][Rogue]Icewolfz: -}-> and maye miss more <-{-
[01-22 00:38][Rogue]Malice: idle attacks, or skills?
[01-22 00:39][Rogue]Icewolfz: -}-> all <-{-
[01-22 00:39][Rogue]Malice nods
[01-22 00:39][Rogue]Icewolfz: -}-> granted abiliites can be unqiuie depending on design <-{-
[01-22 00:39][Rogue]Icewolfz: -}-> but most all use the default hit/miss system or a varient <-{-
[01-22 00:39][Rogue]Icewolfz: -}-> i created a lot of default formulas <-{-
[01-22 00:39][Rogue]Icewolfz: -}-> to save me time <-{-
[01-22 00:40][Rogue]Icewolfz: -}-> so i basically just plug in the values/tweaks for the basics and i have a command ;P <-{-
[01-22 00:40][Rogue]Icewolfz: -}-> granted that works mostly asi combat the more unquie stuff requires non standrad stuff but still can save time <-{-
[01-22 00:40][Rogue]Icewolfz: -}-> anwyas in general your best et is just t oget what ever armor you want and see how it does <-{-
[01-22 00:40][Rogue]Malice: hrmm... do the gems have different effects on the hilt? :)
[01-22 00:40][Rogue]Icewolfz: -}-> differnt strike effects <-{-
[01-22 00:41][Rogue]Malice boggles
[01-22 00:41][Rogue]Icewolfz: -}-> and the qulaity effects it i beleave <-{-
[01-22 00:41][Rogue]Icewolfz: -}-> eg red == fire ;P <-{-
[01-22 00:41][Rogue]Icewolfz: -}-> white i think lighting <-{-
[01-22 00:41][Rogue]Icewolfz: -}-> etc... <-{-
[01-22 00:41][Rogue]Malice boggles
[01-22 00:41][Rogue]Icewolfz: -}-> i forget all that it has <-{-
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ShadowMUD
11:06, Vaigday, Aenterki 15, 219 AD.

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