Monument ShadowMUD


[12-23 18:20][Newbie]Icewolfz: then you use xp to raise up your stat
[12-23 18:20][Newbie]Icewolfz: this allows you to adjust stats how you like
[12-23 18:20][Newbie]Icewolfz: stat cap cost are based on class and race
[12-23 18:20][Newbie]Icewolfz: help stats
[12-23 18:20][Newbie]Icewolfz: explains each part
[12-23 18:20][Newbie]Icewolfz: and the stats command will display a table with stat info
[12-23 18:21][Newbie]Icewolfz: there is a stat training room in the class hall where you can spend cap points to xp on stats
[12-23 18:21][Newbie]Icewolfz: its a little complex but it allows players full control over stats and allows them to adjust as they like as they level up
[12-23 18:21][Newbie]Icewolfz: so each player can be more unquie
[12-23 18:21][Newbie]Icewolfz: help traits explains what each stat can do
[12-23 18:22][Newbie]Icewolfz: as a mage intelligence is the most important stat, but other stats have their own benifits
[12-23 18:22][Newbie]Icewolfz: like charisma will reduce chance of being auto attacked and give better deals in stores
[12-23 18:23][Newbie]Icewolfz: this this system allows players that may have made bad choices or such when creating a character a chance to adjust stats with out having to start over
[12-23 18:26][Newbie]Icewolfz: hopefully i didnt confuse you
[12-23 18:26][Newbie]Myn: I think I got the summary of it yes. I'll leave it for a bit later on though I think
[12-23 18:26][Newbie]Icewolfz: there is no rush
[12-23 18:27][Newbie]Icewolfz: will help more in later levels then as a newbie
[12-23 18:27][Newbie]Myn: so the duration of my spells are based on my spell level? or my over all level?
[12-23 18:28][Newbie]Icewolfz: spell timing is fixed unless magical items or such effect them
[12-23 18:28][Newbie]Icewolfz: this allows you to time combat and usage easier
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08:34, Lockday, Aenterki 12, 186 AD.

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