Monument ShadowMUD

Newbie

[03-04 13:48][Newbie]Icewolfz: abilties are simlar
[03-04 13:48][Newbie]Icewolfz: your skills and stats determin a base damage then ther also a little random factor
[03-04 13:48][Newbie]Wolves: with all the other math and stats and stuff that go into ability and skill this and that just seems odd that damage would be obfuscated
[03-04 13:48][Newbie]Wolves: but i cant really come to someones mud and argue their game design principles :)
[03-04 13:49][Newbie]Icewolfz: well how skills and stats are applied is also hidden to a point
[03-04 13:49][Newbie]Wolves: ah fair
[03-04 13:49][Newbie]Icewolfz: yeah its been this way long efore even i was put in charge
[03-04 13:49][Newbie]Icewolfz: they hid armor proteciotn too as a $
[03-04 13:49][Newbie]Icewolfz: err %
[03-04 13:49][Newbie]Icewolfz: granted it gets wierded in the GMCP/MSDP
[03-04 13:49][Newbie]Icewolfz: as there use to be a old client and they di 1 to 6 or omething for armors
[03-04 13:49][Newbie]Wolves: also my brain has been broken due to minmaxing in a world first wow guild back in my younger days :)
[03-04 13:50][Newbie]Icewolfz: i had to hack it a few times whe ni creat the web clients to add more range
[03-04 13:50][Newbie]Icewolfz: overall ther is no exact combat #s visible to any one
[03-04 13:50][Newbie]Icewolfz: most of that i think was to prvent a pure #s game to predict
[03-04 13:51][Newbie]Icewolfz: they hid how skills and wepaons/armor where linked as well
[03-04 13:51][Newbie]Icewolfz: i had tocreate a new system just to allow players to link skills to weapon/armor use
[03-04 13:51][Newbie]Icewolfz: help assessment
[03-04 13:51][Newbie]Icewolfz: basically it converts your # skill to a word scale
[03-04 13:51][Newbie]Icewolfz: that weapons/armors display at vendors or with some abilities
Back to List

ShadowMUD
18:45, Flameday, Denki 8, 220 AD.

Vote for Our Mud on TMC! Desert Bus for Hope