| [03-04 13:48] | [Newbie] | Icewolfz: abilties are simlar |
| [03-04 13:48] | [Newbie] | Icewolfz: your skills and stats determin a base damage then ther also a little random factor |
| [03-04 13:48] | [Newbie] | Wolves: with all the other math and stats and stuff that go into ability and skill this and that just seems odd that damage would be obfuscated |
| [03-04 13:48] | [Newbie] | Wolves: but i cant really come to someones mud and argue their game design principles :) |
| [03-04 13:49] | [Newbie] | Icewolfz: well how skills and stats are applied is also hidden to a point |
| [03-04 13:49] | [Newbie] | Wolves: ah fair |
| [03-04 13:49] | [Newbie] | Icewolfz: yeah its been this way long efore even i was put in charge |
| [03-04 13:49] | [Newbie] | Icewolfz: they hid armor proteciotn too as a $ |
| [03-04 13:49] | [Newbie] | Icewolfz: err % |
| [03-04 13:49] | [Newbie] | Icewolfz: granted it gets wierded in the GMCP/MSDP |
| [03-04 13:49] | [Newbie] | Icewolfz: as there use to be a old client and they di 1 to 6 or omething for armors |
| [03-04 13:49] | [Newbie] | Wolves: also my brain has been broken due to minmaxing in a world first wow guild back in my younger days :) |
| [03-04 13:50] | [Newbie] | Icewolfz: i had to hack it a few times whe ni creat the web clients to add more range |
| [03-04 13:50] | [Newbie] | Icewolfz: overall ther is no exact combat #s visible to any one |
| [03-04 13:50] | [Newbie] | Icewolfz: most of that i think was to prvent a pure #s game to predict |
| [03-04 13:51] | [Newbie] | Icewolfz: they hid how skills and wepaons/armor where linked as well |
| [03-04 13:51] | [Newbie] | Icewolfz: i had tocreate a new system just to allow players to link skills to weapon/armor use |
| [03-04 13:51] | [Newbie] | Icewolfz: help assessment |
| [03-04 13:51] | [Newbie] | Icewolfz: basically it converts your # skill to a word scale |
| [03-04 13:51] | [Newbie] | Icewolfz: that weapons/armors display at vendors or with some abilities |
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